{"id":4348,"date":"2024-02-28T11:31:44","date_gmt":"2024-02-28T10:31:44","guid":{"rendered":"https:\/\/medienwissenschaft.uni-bayreuth.de\/gil\/?page_id=4348"},"modified":"2024-02-28T12:00:55","modified_gmt":"2024-02-28T11:00:55","slug":"ag-games-engineering","status":"publish","type":"page","link":"https:\/\/medienwissenschaft.uni-bayreuth.de\/gil\/ag-games-engineering\/","title":{"rendered":"AG Games Engineering"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"4348\" class=\"elementor elementor-4348\">\n\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-16e54cd elementor-section-full_width elementor-section-height-default elementor-section-height-default\" data-id=\"16e54cd\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-7d77aa2 elementor-hidden-tablet elementor-hidden-mobile\" data-id=\"7d77aa2\" data-element_type=\"column\" data-e-type=\"column\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-f6b09fc elementor-widget elementor-widget-spacer\" data-id=\"f6b09fc\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"spacer.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-spacer\">\n\t\t\t<div class=\"elementor-spacer-inner\"><\/div>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-d35c13f elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"d35c13f\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-149f50b\" data-id=\"149f50b\" data-element_type=\"column\" data-e-type=\"column\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-3b676fc elementor-widget elementor-widget-heading\" data-id=\"3b676fc\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">AG Games Engineering<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<section class=\"elementor-section elementor-inner-section elementor-element elementor-element-1305573 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"1305573\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-50 elementor-inner-column elementor-element elementor-element-65430d2\" data-id=\"65430d2\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-63a9a7f elementor-widget__width-initial elementor-widget elementor-widget-text-editor\" data-id=\"63a9a7f\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Die AG Games Engineering trifft sich <strong>w\u00f6chentlich<\/strong> zur <strong>B\u00fcndelung und Mehrung des Gamedev-Wissens von CSW und MeWiP<\/strong>. Wir befassen uns mit Programmierung im Allgemeinen und Unity-Spieleprogrammierung im Speziellen, also Design Patterns, C#, Shader-Programmierung, Mesh-Generierung, Partikeleffekte und alle anderen Werkzeuge zur Entwicklung eines Spiels.<\/p><p>Das Format ist dabei i.d.R. eine <strong>kurze theoretische Pr\u00e4sentation<\/strong> <strong>mit einem anschlie\u00dfenden praktischen Beispie<\/strong>l, zumeist in Unity. <strong>Vorwissen wird selten vorausgesetzt<\/strong>, es w\u00e4re ideal, wenn ihr bereits 1-2 mal an der Programmierung eines Game Jam Spiels o.\u00c4. beteiligt wart. Themenfindung findet im gemeinsamen Diskurs statt und orientiert sich sowohl an den W\u00fcnschen der Teilnehmer*innen als auch den verf\u00fcgbaren Kompetenzen derer, die pr\u00e4sentieren.<\/p><p><strong>Eckdaten:<\/strong><\/p><ul><li>\u00a0Themenliste: <a href=\"https:\/\/docs.google.com\/document\/d\/1lNvCqFMUIzed_088Nbnx09a06HgVX_oi8zOSNMWlkz0\/edit\" target=\"_blank\" rel=\"noopener\">https:\/\/docs.google.com\/document\/d\/1lNvCqFMUIzed_088Nbnx09a06HgVX_oi8zOSNMWlkz0\/edit<\/a><\/li><li>\u00a0Termin: Jeden Dienstag, 16:00-18:00 (c.t.)<\/li><li>\u00a0Ort: Im GIL-Discord, Channel #ag-games-engineering<\/li><li>\u00a0Discord-Invite-Link: <a href=\"https:\/\/discord.gg\/NdppGnwnDX\" target=\"_blank\" rel=\"noopener\">https:\/\/discord.gg\/NdppGnwnDX<\/a><\/li><\/ul>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t<div class=\"elementor-column elementor-col-50 elementor-inner-column elementor-element elementor-element-6110304\" data-id=\"6110304\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-d296c7f elementor-widget elementor-widget-image\" data-id=\"d296c7f\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"1024\" src=\"https:\/\/medienwissenschaft.uni-bayreuth.de\/gil\/wp-content\/uploads\/sites\/2\/2021\/05\/logo-big.png\" class=\"attachment-large size-large wp-image-1705\" alt=\"\" srcset=\"https:\/\/medienwissenschaft.uni-bayreuth.de\/gil\/wp-content\/uploads\/sites\/2\/2021\/05\/logo-big.png 1024w, https:\/\/medienwissenschaft.uni-bayreuth.de\/gil\/wp-content\/uploads\/sites\/2\/2021\/05\/logo-big-300x300.png 300w, https:\/\/medienwissenschaft.uni-bayreuth.de\/gil\/wp-content\/uploads\/sites\/2\/2021\/05\/logo-big-150x150.png 150w, https:\/\/medienwissenschaft.uni-bayreuth.de\/gil\/wp-content\/uploads\/sites\/2\/2021\/05\/logo-big-768x768.png 768w, https:\/\/medienwissenschaft.uni-bayreuth.de\/gil\/wp-content\/uploads\/sites\/2\/2021\/05\/elementor\/thumbs\/logo-big-p7zqmjwsazg1copu0wv2cqu65asfhrrcov92rzcpqc.png 250w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-d171808 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"d171808\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-bc758bf\" data-id=\"bc758bf\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-a251adc elementor-hidden-tablet elementor-hidden-mobile elementor-widget elementor-widget-spacer\" data-id=\"a251adc\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"spacer.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-spacer\">\n\t\t\t<div class=\"elementor-spacer-inner\"><\/div>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>AG Games Engineering Die AG Games Engineering trifft sich w\u00f6chentlich zur B\u00fcndelung und Mehrung des Gamedev-Wissens von CSW und MeWiP. Wir befassen uns mit Programmierung im Allgemeinen und Unity-Spieleprogrammierung im Speziellen, also Design Patterns, C#, Shader-Programmierung, Mesh-Generierung, Partikeleffekte und alle anderen Werkzeuge zur Entwicklung eines Spiels. Das Format ist dabei i.d.R. eine kurze theoretische Pr\u00e4sentation [&hellip;]<\/p>\n","protected":false},"author":69,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_acf_changed":false,"site-sidebar-layout":"no-sidebar","site-content-layout":"page-builder","ast-site-content-layout":"full-width-container","site-content-style":"unboxed","site-sidebar-style":"unboxed","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"disabled","ast-breadcrumbs-content":"","ast-featured-img":"disabled","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"default","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"set","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"class_list":["post-4348","page","type-page","status-publish","hentry"],"acf":[],"_links":{"self":[{"href":"https:\/\/medienwissenschaft.uni-bayreuth.de\/gil\/wp-json\/wp\/v2\/pages\/4348","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/medienwissenschaft.uni-bayreuth.de\/gil\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/medienwissenschaft.uni-bayreuth.de\/gil\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/medienwissenschaft.uni-bayreuth.de\/gil\/wp-json\/wp\/v2\/users\/69"}],"replies":[{"embeddable":true,"href":"https:\/\/medienwissenschaft.uni-bayreuth.de\/gil\/wp-json\/wp\/v2\/comments?post=4348"}],"version-history":[{"count":11,"href":"https:\/\/medienwissenschaft.uni-bayreuth.de\/gil\/wp-json\/wp\/v2\/pages\/4348\/revisions"}],"predecessor-version":[{"id":4433,"href":"https:\/\/medienwissenschaft.uni-bayreuth.de\/gil\/wp-json\/wp\/v2\/pages\/4348\/revisions\/4433"}],"wp:attachment":[{"href":"https:\/\/medienwissenschaft.uni-bayreuth.de\/gil\/wp-json\/wp\/v2\/media?parent=4348"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}