Release along with a website, an interpreter, cover art, a file of "README" called "README On the Lookout.txt", the introductory booklet, the source text.
The story title is "On the Lookout".
The story headline is "A Space Quest".
The story author is "Daniel, Tim, Franziska, Kevin, Tobias".
The story genre is "Science Fiction".
The release number is 1.
The story description is "Axesto, a bumbling little alien, travels out from his home planet Fidartis to journey through space. Subsequently, he finds fascinating planets, impressive peoples and a lot of problems. Will he able to solve them?
If you want to play the game on your desktop (advised), please download one of the interpreters for your system (e.g. Windows Glulxe) and download the Story File."
The story creation year is 2017.
[Anchor rooms Testsection]
The Anchor 1, Anchor 2, Anchor 3 and Anchor 4 are rooms. Anchors is a region. Anchor 1, Anchor 2, Anchor 3 and Anchor 4 are in the Anchors.
Anchor 1 is east of Tree Thicket_Sitis and west of Jungle_6.
Anchor 2 is east of Jungle_7 and west of the Spaceship Bridge_Geysiria.
Anchor 3 is east of Volcano and west of Surface Flux_Frizza.
Anchor 4 is east of the Ascent_Frizza and west of the Spaceship Exit_Kaldríss.
The player is in the Flat Rock_Sitis.
Instead of going to the Anchors, say "There is no way to advance in this direction."
Saying thanks is an action applying to nothing.
Understand "say thanks" as saying thanks.
After saying thanks:
say "It is duly appreciated."
Understand "look around" as looking.
Understand "end" as quitting the game.
[---]
[Helper]
A Counter is a number that varies. The Counter is 0.
After going from the Flat Rock_Sitis:
now the Counter is 1;
produce a room description with going spacing conventions.
After going from the landingzone_gaisetto:
now the Counter is 2;
produce a room description with going spacing conventions.
[After entering the spaceship:
now the Counter is 2.]
After going from the Spaceship Bridge_Geysiria:
now the Counter is 3;
produce a room description with going spacing conventions.
[After taking food:
now the Counter is 3.]
After going from the Landing Zone_Frizza:
now the Counter is 4;
produce a room description with going spacing conventions.
[After opening the daggerhole:
now the Counter is 4.]
After going from the Spaceship Bridge_Kaldríss:
now the Counter is 5;
produce a room description with going spacing conventions.
[After inserting the Power Cell into the Power Unit:
now the Counter is 5.
After inserting the Pure Flux Essence into the Power Unit:
now the Counter is 5. ]
Helper is nowhere. Helper is scenery.
Understand "Helper" as asking Helper about anything.
Asking Helper about anything is an action applying to nothing.
Carry out asking Helper about anything:
now Helper is in the location of the player;
say "---[line break][bold type]This is the help section, you will get a list of essential commands that you can use in the game.[roman type]
[bold type]Basic Commands[roman type]
look - shows you the room you are currently in[line break]
e(x)amine (something)- get information about a thing or a person (if no object or person is specified, something will be examined automatically, if it's the only thing in the room[line break]
take (something) - take and carry something[line break]
(i)nventory - show what you are carrying
(e)ast - go east[line break]
(w)est - go west[line break]
(s)outh - go south[line break]
(n)orth - go north
save - produce a local save file on your computer[line break]
restore - load a local save file[line break]
quit - quit the game[line break][line break]";
if the Counter is 0:
say "[bold type]Sitis
[roman type]answer (something) to (someone) - the typical way to respond to questions, the topics you can answer are printed [bold type]bold [roman type]in the text beforehand[line break]
ask (someone/something) about (someone/something) - the typical way to begin a dialogue, the topics you can ask about are printed [bold type]bold [roman type]in the text beforehand[line break]
e(x)amine (someone/something) - during this level the first step you take, when you don't know what to do or how to go on; concentrate on the people/things that are mentioned (e.g. 'x stone')[line break]
sharp claws - a hint to think about a bit longer. What could you do with long sharp claws?[line break]";
if the Counter is 1:
say "[bold type]Sitis
[roman type]in generell:
always construct your commands with a verb/an action followed by a noun or a name/the printed topic[line break]
answer (something) to (someone) - the typical way to respond to questions, the topics you can answer are printed [bold type]bold [roman type]in the text beforehand[line break]
ask (someone/something) about (someone/something) - the typical way to begin a dialogue, the topics you can ask about are printed [bold type]bold [roman type]in the text beforehand[line break]
e(x)amine (someone/something) - during this level the first step you take, when you don't know what to do or how to go on; concentrate on the people/things that are mentioned (e.g. 'x stone')[line break]
sharp claws - a hint to think about a bit longer. What could you do with long sharp claws?[line break]";
if the Counter is 2:
say "[bold type]Gaisetto
[roman type]unlock (something) with (something)[line break]
play the flute - awaken some old fellow[line break]";
if the Counter is 3:
say "[bold type]Geysiria
[roman type]unlock (something) with (something)[line break]";
if the Counter is 4:
say "[bold type]Frizza
[roman type]ask (someone) about (something) - the typical way to begin a dialogue, the topics you can ask about are printed [bold type]bold [roman type]in the text beforehand[line break]
answer (something) to (someone) - the typical way to respond to questions, the topics you can answer are printed [bold type]bold [roman type]in the text beforehand[line break]
wait - wait some time, some situations may require this[line break]
wear (something) - put clothing on[line break]
take off (something )- take off clothing[line break]
approach (something)- try to draw closer to an object, some situations may require this[line break]
extract - extract a sample from the Flux Current[line break]
push (something) - try to push something, if you have a tool it will be used automatically[line break]
insert (something) into (something) or put (something) into (somehting) - insert whatever generates enough power into the power unit[line break]";
if the Counter is 5:
say "[bold type]Kaldríss
[roman type]open/close (something)[line break]
unlock (something) with (something)[line break]
put (something) on (e.g. clothing)[line break]
ask (someone) about (something)[line break]
answer (something) to (someone)[line break]";
remove Helper from play;
say "[line break]End of help section[line break]---"
[End of Helper Section]
[Teleport Testsection]
Teleporting to Sitis is an action applying to nothing.
Understand "teleport to Sitis" as teleporting to Sitis.
After teleporting to Sitis:
now the Player is in the Flat Rock_Sitis;
now the Counter is 1.
Teleporting to Gaisetto is an action applying to nothing.
Understand "teleport to Gaisetto" as teleporting to Gaisetto.
After teleporting to Gaisetto:
now the Player is in the landingzone_Gaisetto;
now the Counter is 2.
Teleporting to Geysiria is an action applying to nothing.
Understand "teleport to Geysiria" as teleporting to Geysiria.
After teleporting to Geysiria:
now the Player is in the Spaceship Bridge_Geysiria;
now the Counter is 3.
Teleporting to Frizza is an action applying to nothing.
Understand "teleport to Frizza" as teleporting to Frizza.
After teleporting to Frizza:
now the Player is in the Landing Zone_Frizza;
now the Counter is 4.
Teleporting to Kaldríss is an action applying to nothing.
Understand "teleport to Kaldríss" as teleporting to Kaldríss.
After teleporting to Kaldríss:
now the Player is in the Spaceship Bridge_Kaldríss;
now the Counter is 5.
Teleporting to end is an action applying to nothing.
Understand "teleport to end" as teleporting to end.
After teleporting to end:
now the Player is in the Bifröst Portal Chamber;
now the Counter is 5.
[Limited Inventory]
The carrying capacity of the player is 3. The backpack is the player's holdall. The player is wearing the backpack. The backpack is open and not openable. The carrying capacity of the backpack is 3.