On the Lookout — 10 of 11

Daniel, Tim, Franziska, Kevin, Tobias

Release 1

Section 2 - Yetíss Cave System

[Region - Yetíss]

Yetíss Caves System is a region. Main Cave_Kaldríss, Yundar's Cave, Yarwol's Cave and Secret Cave_Kaldríss is in Yetíss Caves System.

[Images]

Figure of Yundar's Cave is the file "KALDRISS.png".

The room-illustration of Yundar's Cave is the Figure of Yundar's Cave.

Figure of Yarwol's Cave is the file "KALDRISS.png".

The room-illustration of Yarwol's Cave is the Figure of Yarwol's Cave.

Figure of Main Cave_Kaldríss is the file "KALDRISS.png".

The room-illustration of Main Cave_Kaldríss is the Figure of Main Cave_Kaldríss.

Figure of Secret Cave_Kaldríss is the file "KALDRISS.png".

The room-illustration of Secret Cave_Kaldríss is the Figure of Secret Cave_Kaldríss.

[Rooms]

[Yundar's Cave]

Yundar's Cave is a room. The description of Yundar's Cave is "Since there is only a tiny amount of light in this cave it's hard to make out it's size and where to go. Judging from the acoustics though it seems as this is only one of many caves that are all part of some kind of underground cave system. You can also hear footsteps from time to time but they sound way heavier than the ones of regular human beings. If you don't know where to go you could just try to follow the footsteps in the same direction. However, you should still be really careful when doing so since it's probably for the best if you stay undetected for now." The printed name of Yundar's Cave is "Cave Entrance".

After going to Yundar's Cave for the first time:

say "Upon trying to make your way into the small cave entrance you slipped and went all the way down. Apart from a few scratches here and there you seem to be okay even though your head hurts quite a lot. You can barely see from where you are but you see light a little further ahead and decide to go there. It's getting easier to see with every step you take and suddenly you hear noises. It sounds like someone is .. talking? You can't really understand what they are saying since it seems to be some ancient language but you heard the words [italic type]Yundar[roman type] and [italic type]Yarwol[roman type] being thrown around a couple of times so maybe those are names? Perhaps it's even humans who live down here. Maybe it's one of the explorers from the camp above you. The last thing you hear are footsteps heading [bold type]east[roman type].[paragraph break]";

produce a room description with going spacing conventions.

[Yarwol's Cave]

Yarwol's Cave is a room. "This cave is way smaller than the previous one. You start to wonder how many of these caves can be found down here. You might end up getting lost and never see daylight again. What if one of those creatures finds you and decides to eat you? I definitely don't want to die by getting eaten by whatever it is that lives down here. You better get going and figure out how to get out of here ASAP." The printed name of Yarwol's Cave is "Small Cave".

After going to Yarwol's Cave for the first time:

say "You sneakily followed one of the mysterious creatures. Luckily nobody has noticed you. So far so good. Now it's time to find out how you could get out of here. You take a look around this cave and notice these [bold type]suspicious rocks[roman type]. You can't help but feel like someone is trying to hide something inside them so probably you should try to very carefully [bold type]shove them aside[roman type] and see if you're right.";

produce a room description with going spacing conventions.

[Main Cave]

The Main Cave_Kaldríss is a room. "Alright, this is the biggest one yet. It seems to be a junction of some sort. It's not only the biggest cave you've encountered so far but there are also numerous tunnels leading away from it. It would probably interesting to find out where all those tunnels lead but it wouldn't be a smart decision to make in your current situation. You should better search for the nearest exit if there is any." The printed name of the Main Cave_Kaldríss is "Cave Junction".

After going to the Main Cave_Kaldríss for the first time:

say "Looks like this is the cave that connects them all which also explains why it's that much bigger than the ones before. You can also notice a tiny gap in the [bold type]east[roman type] wall. Directly next to it is a small hole in the wall that seems to have a very specific shape. It could be some kind of keyhole. If this assumption is true and this turns out to be a door of some kind then you should probably go there and see for yourself.";

produce a room description with going spacing conventions.

[Secret Cave]

Secret Cave_Kaldríss is a room. "Who would've thought that there's a hidden cave in here? Apparently only a few selected creatures know of its existence. The rest of them are in the dark about it.[paragraph break][italic type]Hah[roman type][paragraph break]Anyway, there's a huge light beam in the middle of the cave that seems to able to transport you [bold type]up[roman type] to another place. How exactly this even works and where exactly this place might be is rather unimportant at the moment. Any place is better than this one. At least that's what you keep telling yourself." The printed name of the Secret Cave_Kaldríss is "Secret Cave".

After going to Secret Cave_Kaldríss for the first time:

say "You fumble around with the keystone until it suddenly fits exactly into the hole next to the small gap in the wall. A mechanism activates and the gap begins to widen. As soon as it's wide enough so you can fit through yo go for it hoping that nobody will follow. Getting past the Yetíss undetected wasn't easy but in the end you managed to do it and now it's finally time to find a way off this planet! You can see a light above you that seems to be leading [bold type]up[roman type] .. to some place? You should probably follow it before you get lost in the void.[paragraph break][italic type][bold type]Beam me up![roman type][paragraph break][italic type]I always wanted to use that phrase - perhaps I should try it anyways and see what happens?[roman type][paragraph break]";

continue the action.

[NPCs]

Yundar is a woman in Yundar's Cave. The description of Yundar is "This specimen seems to be one of the younger ones. It definitely has huge resemblances with a Yeti. Who would've thought those really exist?[paragraph break][italic type]I shouldn't be looking at this creature for too long because it might notice me and who knows what it will do to me if it finds out that I am down here[roman type]."

Yarwol is a man in Yarwol's Cave. The description of Yarwol is "This one is a lot bigger and also scarier. Seems like it's also way older than the other one. You wonder for how long these creatures have been living down here. Decades? Centuries? Or even longer?[paragraph break][italic type]I probably don't waste too much time thinking about that and get going before someone or rather something notices me wandering around here[roman type]."

[Beam me up, Scotty!]

Understand "beam me [up]" as going.

[Wandering Yetíss]

[Yundar]

Every turn:

if Yundar is in a room (called the Current Space) begin;

let next space be a random room which is adjacent to

the current

space;

let next direction be the best route from the current space to next

space;

try Yundar trying going next direction;

end if.

[Yarwol]

Every turn:

if Yarwol is in a room (called the Current Space) begin;

let next space be a random room which is adjacent to

the current

space;

let next direction be the best route from the current space to next

space;

try Yarwol trying going next direction;

end if.

[Movement Restrictions Yetíss]

Instead of Yundar trying going to Secret Cave_Kaldríss:

if Yarwol is visible, say "[italic type]Grrhrhhrhrhrhrhrrrrhhhrghr[roman type]"

Instead of Yundar trying going to Secret Cave_Kaldríss:

if Yarwol is visible, say "[italic type]Hnnnghhgngnnhgghhhhn[roman type]"

Instead of Yarwol trying going to Secret Cave_Kaldríss:

if Yarwol is visible, say "[italic type]Grmmmppfpprrpprrrffffr[roman type]"

Instead of Yarwol trying going to Secret Cave_Kaldríss:

if Yarwol is visible, say "[italic type]Arggghhhhrrhrrhrhrhrrh[roman type]"

[Movement Restrictions]

Instead of going to the Hunting Grounds_Kaldríss from Yundar's Cave:

move the player to Yundar's Cave, without printing a room description;

say "There's no chance you will be able to climp up this tight hole again. You will have to find another way.";

stop the action.

[Directions]

Hunting Grounds_Kaldríss is above stone plate.

Yundar's Cave is west of Yarwol's Cave.

Main Cave_Kaldríss is south of Yarwol's Cave.

Main Cave_Kaldríss is west of Secret Cave_Kaldríss.

[Movement Restrictions]

[Keystone required to enter Blakkríss Temple Entrance]

Before going to the Secret Cave_Kaldríss:

unless the player carries the Yarwol's Keystone:

move the player to the Main Cave_Kaldríss, without printing a room description;

say "This door doesn't seem to open without the corresponding keystone. It's probably hidden somewhere in here.";

stop the action.

[Items]

In Yarwol's Cave is suspicious rocks. It is fixed in place. The suspicious rocks is an openable container in Yarwol's Cave. It is closed and openable. The description of the suspicious rocks is "A couple of rocks carefuly piled on top of each other. You could [bold type]shove them aside[roman type] and see what happens, right? What could possibly go wrong?". In the suspicious rocks is Yarwol's Keystone. Yarwol's Keystone can be taken. The description of Yarwol's Keystone is "An ancient keystone that apparently belongs to a Yetíss called Yarwol. What could this be used for?".

After opening suspicious rocks:

say "You carefully shoved aside the suspicious rocks, revealing Yarwol's Keystone.".

Before taking Yarwol's Keystone:

say "This thing has a very weird shape but you should probably hold on to it for now since you never know when it might prove useful."

After entering Secret Cave_Kaldríss:

remove Yarwol's Keystone from play.